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­čÄ░ Kingdom Hearts - Statistics/Level-Up Bonus Guide - PlayStation 2 - By Falconesque - GameFAQs

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For Kingdom Hearts on the PlayStation 2, Statistics/Level-Up Bonus Guide by Falconesque.. October 3, 2015 Posted as "Statistics/Level-Up Bonus Guide" by GameFAQs. Click to Play!

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For Kingdom Hearts on the PlayStation 2, Statistics/Level-Up Bonus Guide by Falconesque.. October 3, 2015 Posted as "Statistics/Level-Up Bonus Guide" by GameFAQs.

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kingdom hearts 2 5 bonus level rewards Falconesque Guide Version: 1.
For those who enjoy kingdom hearts 2 5 bonus level rewards statistics and curiosities, welcome.
If you want to know how many more level-ups you need to boost a stat, you're in the right place.
Two milestone events occurring early in a game are identified, but kept vague, boiled down to what's pertinent to the topic.
And a couple of locations are named, but left unexplained.
The only spoilers contained are statistical in nature -- mechanics, not storyline.
Read Zarathustra's Level Information guide first.
The Level Information guide 11K is highly recommended for anyone seeking quick answers to a new game's early choices.
This guide is designed to augment Zarathustra's guide and, while informative, contains lots of extraneous data that may make your search more arduous.
This data was gathered through first-hand kingdom hearts 2 5 bonus level rewards />Guidebooks published with Disney and Squaresoft's approval may better supply anyone seeking damage formulae, drop-rate calculations, and so forth.
What's contained herein is visible to and verifiable by ANY player.
Observations were recorded playing the game's North American release.
Thorf's Final Mix Changes FAQ 126K is strongly recommended for anyone playing KH's "Final Mix" release KH-FM or the KH HD ReMix 1.
This guide does NOT account for the changes unique to the limited FM release, which is what ReMix 1.
The data SHOULD apply to all other full releases for PS2 consoles, however, but such is unverified by the author so caveat emptor.
CHANGES -------------------------------------------------------- Let me reiterate point no.
As far as I know EVERY level-up bonus changed in those releases.
The altered abilities were documented in the above FM Changes FAQ over a decade ago, and the one ReMix 1.
Take a gander at ABOUT THIS GUIDE and the dates in Revision History, because I spent a YEAR collecting and double-checking the data herein across multiple Lv.
If you don't play the release clearly state at the top of this guide, you definitely need to make allowances.
This guide's additional sections may still hold true and assist you, however -- such as what's still the best grinding route in the game search key: grind.
Thanks for shooting SE for making all the changes, not this here piano player, who had no part in SE's choice OR GameFAQs' decision to crosslink KH guides.
The concept of experience and leveling is introduced in a new game's opening moments, imparted through a pair of helpful text boxes not by the voice.
You gain Experience EXP by defeating enemies.
With enough Please click for source EXPyou gain a level.
Simple, but with a just click for source />Experience points are awarded as enemies are defeated such as "1p"but EXP also increases whenever you exhibit skill in battle.
Parrying or guarding against an enemy's attack is the most common way of accruing these "Tech" points such as "Tech 2p"which could lead to an immediate level-up and an increase in stats before the battle ends -- even before an enemy falls or takes any damage whatsoever.
If you show exceptional skill, double the "Tech p" displayed may be earned, in fact, detectable by comparing EXP in Status.
In KH, every party member's level grows based on a single pool of EXP tallied in the Status menu.
In a new game EXP begins at zero 0 and increases throughout the game, up to a maximum of 999,999.
At the maximum, while experience and tech points are still awarded in battle, in the menu EXP won't increase further and "EXP to next level" remains at zero.
The main party of Sora, Donald Duck, and Goofy never fights unarmed.
Their stats always incorporate the attributes of an equipped weapon.
Most guides include the first of the three.
All of Sora's opening stats depend on the "dream" weapon selections at a new game's start, which "power" is both chosen and given up.
These choices also determine Sora's level-up boosts throughout a game, including the order in which Sora learns his abilities.
The choice has no bearing in any way on anyone but Sora, by the by.
WEAPON CHOICE Dream Sword The power of the warrior.
A sword of terrible destruction.
Dream Rod The power of the mystic.
A staff of wonder and ruin.
Dream Shield The power of the guardian.
Kindness to aid friends.
A shield to repel all.
Note: The Dream Rod is often referred to as a generic "staff".
Regardless of the choices made, Sora begins a new game with: Items 3 slots Accessories 2 slots Abilities None known.
Choose answers so "your adventure begins in the dead of night" and requires the most EXP to level-up early on.
CHECKPOINT, record dream weapon stats for LV1 on Awakening platform.
Intentionally lose to the boss beyond the Awakening platform, kingdom hearts 2 5 bonus level rewards is an optional fight where losing won't result in a "game over".
Don't even swing the weapon.
CHECKPOINT, record wooden sword stats for LV1.
Fight in no duels on Destiny Islands.
Advance to evening, second day.
CHECKPOINT, immediately record Kingdom Key stats for LV1.
For brevity's sake, Sora's opening choices are abbreviated as Sword, Rod, and Shield for the remainder of this guide.
The lowest level Donald can enter that fight is level three LV3after which he will have earned two level-up notices.
The lowest level Goofy enters the fight is level five LV5 and at that level he will have earned three level-up bonuses by the battle's end.
at walmart offer bonus Shield Max HP 30 Max MP 1 Max AP 1 STR 5 DEF 9 LV 8 Items: 4 Accessories: 2 Abilities: 0.
How much each stat is increased is static, the same across multiple playthroughs, different difficulties, and the same for all three principle characters.
If Goofy obtains a Max HP bonus, then Goofy's Max HP goes up by three points; the same goes for Sora or Donald.
Both are omitted from now on for brevity's sake.
A few conventions are used throughout the remainder of this section.
Level at which the bonus is obtained unknown.
Can't be observed through normal gameplay none.
Usual interval, but no ability or extra bonus is obtained --.
Sora begins a new game at level one LV1 with zero 0 Experience EXP.
The first time Status may be displayed, however, he will have already earned 14 EXP.
Any statistical analysts passing by are welcome to contact me and submit something better.
All due credit gladly given.
A stat bonus is obtained at every level-up.
An ability or extra bonus is obtained every three level-ups, with a few exceptions.
Strength is leveled up at LV2, LV4, and LV7, then every six level-up bonuses through LV73, after which various bonuses begin slots games free bonuses their maximums.
From LV80 on, Strength increases at every other level-up.
From LV81 on, Defense click at every other level-up.
Every two level-ups LV6, LV8, LV10then four ahead, another two, then six ahead, back to four, and so on.
A closing burst of HP boosts is completed at LV74.
AP increases every six levels, skips three ahead, and then jumps another three, before repeating.
MP x 5 MP x 6 MP x 7 Max Items increases in all three runs at LV18, LV30, and LV42, excluding the extra bonuses.
An ability Donald obtains may be deferred if the duck is NOT in the active party at the time he achieves level-up.
This commonly happens if another character replaces Donald via the Party menu or while Sora fights alone, such as in a tournament at Olympus Coliseum.
The lowest level possible for Donald Duck is LV3, but he joins Sora and is immediately thrust into a boss fight.
He invariably levels-up in the process, and may do so twice.
Unlike Sora and Goofy, Donald obtains no extra bonuses.
LV STAT BONUS ABILITY 2 unknown --- 3 unknown --- 4 Defense --- 5 Strength none 6 Defense --- 7 Strength --- 8 Max HP --- 9 Defense --- 10 Max HP Berserk 11 Max AP --- 12 Bonus appreciation letter sample HP --- 13 Strength --- 14 Defense --- 15 Max Items MP Haste 16 Max AP --- 17 Strength --- 18 Max HP --- 19 Article source --- 20 Max MP MP Rage 21 Max AP --- 22 Strength --- 23 Max HP --- 24 Defense --- 25 Max Items Second Chance 26 Max AP --- 27 Max HP --- 28 Strength --- 29 Defense --- 30 Max MP Treasure Magnet 31 Max AP --- 32 Max HP --- 33 Strength --- 34 Defense --- 35 Max Items Second Wind 36 Max AP --- 37 Strength --- 38 Max HP --- 39 Defense --- 40 Max MP MP Rage 41 Max AP --- 42 Max HP --- 43 Strength --- 44 Defense https://casino-promocode-list.site/bonus-27/bonus-mania-slots-pack-2-791.html 45 Max Items Treasure Magnet 46 Kingdom hearts 2 5 bonus level rewards AP --- 47 Strength --- 48 Max HP --- 49 Defense --- 50 Max MP Jackpot 51 Max AP --- 52 Max HP --- 53 Strength --- 54 Defense --- 55 Max HP Lucky Strike 56 Max AP --- 57 Strength --- 58 Max HP --- 59 Defense --- 60 Max MP --- 61 Strength --- 62 Defense --- 63 Strength --- 64 Defense --- 65 Strength --- 66 Defense --- 67 Strength --- 68 Defense --- 69 Strength --- 70 Max MP --- 71 Defense --- 72 Strength --- 73 Defense --- 74 Check this out --- 75 Defense --- 76 Strength --- 77 Defense --- 78 Strength --- 79 Max MP --- 80 Defense --- 81 Strength --- 82 Defense --- 83 Strength --- 84 Defense --- 85 Strength --- 86 Defense --- 87 Strength --- 88 Defense --- 89 Strength --- 90 Defense --- 91 Strength --- 92 Defense --- 93 Strength --- 94 Defense --- 95 Strength --- 96 Defense --- 97 Strength --- 98 Defense --- 99 Strength --- 100 Defense --.
An ability or extra bonus Goofy obtains may be deferred if the goof is NOT in the active party at level-up.
This commonly happens if another character replaces Goofy via the Party menu or while Sora fights alone, such as in a tournament at Olympus Coliseum.
The lowest level possible for Goofy is LV5, but he is immediately thrust into a boss fight.
He often levels-up right away and again by the end.
In each case, three sets of statistics are recorded.
The first two sets compare LV 100 stats while the "worst" and "best" weapon are equipped.
The third set shows the best-weapon stats while augmented with the maximum number of Crystal Crown accessories equipped for that playable character.
Crystal Crown is generally considered the "best" all-around accessory.
To instead maximize a particular single stat, substitute multiples of the following accessories, one for each Crystal Crown: Max HP.
Titan Chain Max MP.
For this study, the "Up" inventory items -- Power Up, Defense Up, AP Up -- obtained during the course of a game have all been vested to Sora, as is typically recommended.
Neither Donald's nor Goofy's stats have been altered by those items.
More of these items may be synthesized in the Item Workshop.
The following are NOT maximum stats.
These results should aid those players interested in following stat-maxing pursuits, however.
Raises Strength by 1 14 Defense Up.
Raises Defense by 1 9 AP Up.
Raises Max AP by 1 The tally includes one of each synthesis item the minimum needed to obtain Sora's best weaponreturning every Dalmatian puppy, nabbing every fruit in Jungle Slider, attaching every Torn Page, completing all variations of each Coliseum tournament, opening every door of Neverland's Clock Tower, as well as finding every chest and completing all storyline events.
Sora's data remains incomplete.
The stats and raw particulars of each playthrough are provided as-is for the time being and for any mathematically inclined readerrather than further delaying publication.
Still pending: +Sword, -Rod; +Rod, -Shield; +Shield, -Rod.
See Zarathustra's Level Information guide for Experience tables on Sora's other friends.
Level 100 stats and available slots, with no accessories equipped.
CHARACTER HP MP AP STR DEF ITM ACC Tarzan 84 6 16 80 76 3 1 Aladdin 81 4 12 82 78 6 2 Ariel 60 10 21 75 77 5 3 Jack Skellington 72 9 16 84 75 3 2 Peter Pan 66 8 26 82 77 6 2 Beast 90 4 12 88 80 8 1 Totals 31 11 Normal or Expert makes no difference.
Each friend has a single weapon at his or her disposal, which can't be unequipped.
All level-up bonuses were recorded via games played in Normal mode.
Extensive spot checks and limited full test cases in Expert mode corroborate the findings, however, learn more here deviation.
Short of that, not going there anytime soon; sorry.
Got a spare copy plus a PS3 you'd care to donate?
I'd gladly give KH 1.
A few statistic themed sidetracks.
Worth it or not is entirely left to your discretion.
After another hundred hours, the clock displays lavender.
In short, when Time shows the time in green, add 100 to its hours.
When the time is in lavender, add 200 to its hours.
Zarathustra's Level Information guide details every possible result of your replies.
Those three results are: DAWN: Your adventure begins at dawn.
As long as the sun is shining, your journey should be a pleasant one.
MIDDAY: Your adventure begins at midday.
Keep a steady pace and you'll come through fine.
NIGHT: Your adventure begins in the dead of night.
Your road won't be easy, but a rising sun awaits your journey's end.
Note: "Midday" is sometimes referred to as "noon" and "night" is often called "dusk".
The following information augments the EXP tables published by Zarathustra in the Level Information guide, and corroborates the LV5 and LV10 findings.
Methodology: Stressed through dueling Tidus on Destiny Islands, parrying his attacks at Tech 2p per parry and winning as quickly as possible after level-up was announced.
LV3 is lowest possible level Sora may enter the Third District boss fight in Traverse Town, with LV5 attained therein.
Entering at LV3, one of the opening wave of soldiers kicks Sora over to LV4.
Attempting these low levels requires a night run on Normal difficulty, for the slowest leveling early on and because Sora can't survive on Expert -- he can enter the fight at LV3, but he won't defeat so much as a limb.
In the second, defeat all four enemies.
Donald and Goofy's levels are based on EXP and NOT Sora's LV.
CHECKPOINT, Awakening: 14 EXP - First boss: Tank it.
Stand there and lose.
Don't even swing your weapon.
If you do, NEVER choose "I'm totally clueless.
Farm a dozen Pretty Stones; no Refund bonus turbotax risked there.
You'll need to buy potions, plus another accessory.
CHECKPOINT, Secret Place: 14 EXP still - Island boss: Keep moving and avoid the minions.
Don't complete combo attacks, swing twice and move; repeat.
Tech points are a major problem.
The minions parry too often, and a combo on the boss earns 2p.
Hard fight to go minimal on, especially shanky bonus bot crack the end.
Make the three items count.
CHECKPOINT, First District: 74 EXP preferred goal - Shops: Depends on stones.
One accessory and several bonus limit preferred.
Stand there and lose.
Don't even swing the keyblade.
Do any final shopping needed.
A handful of enemies appear before Third District's door, but once you get past them and through the door, as long as you don't take a step any farther forward you can access the menu, heal up, and get ready.
CHECKPOINT, Third District: 74 EXP preferred goal, still - Third District: Be the healer.
Help with the first wave, but make Donald and Goofy work too target-lock and tap triangle.
Lead them into any HP orbs as each limb falls.
They take forever to revive from KO.
Be prepared to Pause when level-up bonus banners appear.
SUMMARY: Reaching this fight with only 74 EXP is very difficult, and surviving it is even more so, but that's the goal if you want to observe and record the level-up bonuses Donald and Goofy obtain during the fight.
ELAPSED TIME: 40-45 minutes, approximate.
Alleyway via red trinity.
Clear three ground-level battles.
Clear two balcony battles.
Hallway, clear both waves.
Second District, straight to Gizmo Shop one or two battles directly enroute ONLY.
Gizmo roof, clear darkballs.
Superglide to other roof, clear wave of wyverns, two waves of search ghosts.
Small window to Third District.
Clear wave of darkballs.
Jump down, clear three waves in center.
Counterclockwise around ramps to pick up two more darkballs.
Superglide to Second District.
Clear battle on sidestreet, two waves in north-central, one wave on Dalmatian street.
Clear battle in south-central.
Optional: clear two to three remaining "sidewalk" battles.
ELAPSED TIME: 8 minutes, approximate TOTAL PER PASS: 13,950-14,827 EXP Measured at end-game, spamming Thundaga.
By comparison, winning Olympus Coliseum's Platinum Match nets 18,000 EXP, though the time needed varies by player.
Two doses of Thundaga are required to defeat a defender or wyvern heartless at the end-game stage, with Sora equipped for 12-18 MP.
To synthesize all twenty-five items in a single sitting, collect the following amount of synthesis materials.
ITEM AMT ITEM AMT Lucid Shard 10 Lucid Gem 11 Lucid Crystal 5 Spirit Shard 18 Spirit Gem 7 Power Shard 23 Power Gem 12 Power Crystal 5 Blaze Shard 11 Kingdom hearts 2 5 bonus level rewards Gem 10 Frost Shard 10 Frost Gem 10 Thunder Shard 10 Thunder Gem 15 Shiny Crystal 7 Bright Shard 13 Bright Gem 11 Bright Crystal 7 Mystery Goo 5 Gale 9 Mythril Shard 8 Mythril 8 Orichalcum 6 These are the minimum number of materials needed.
Synthesizing more than one of any single item requires additional materials.
Step on the scale and press Select to view the gauge in first-person mode.
Reading the gauge is entirely up to you.
Destiny Islands is an anagram of "It's Disney's Land".
Kairi makes a necklace of thalassa shells.
Nothing was obtained via hacking, emulation, reverse engineering, or lifted from a published guide.
Spot checks were performed to corroborate these results against all new-game variables.
This guide was designed to augment information found in numerous existing guides and fill holes that years later are still raising questions.
Permission granted for posting as-is to GameFAQs.
Other guides found at GameFAQs.
KINGDOM HEARTS is copyright c 2002, Disney.
Brand and product names may be the trademarks or registered trademarks of their respective companies.
Note: For any minor child too young to read copyright law, that means you point to this guide; you don't copy-and-paste from it.
If you're a guidewriter and wish to use or reference any information in this guide, please contact the author to request permission in advance.
Many hundreds of hours were required to compile this information, a grueling effort and no small matter.
The author is not a statistician and, in general, holds statistics as the root of all modern evil, misused by an avaricious few to promote their own schemes, suppress pet peeves, stifle petty annoyances, obscure real truth, and subjugate the masses.
Statistics are no substitute for accredited scientific methodology or good gameplay design.
Read Kurt Vonnegut's BREAKFAST OF CHAMPIONS so you too can declare with pride, "Goodbye, Blue Monday!
Please include "KH Stats" or "Kingdom Hearts" sans quotation marks in the Subject: to ensure a timely response.
Requests for permission to repost this guide are not being entertained at this time.
Revised and confirmed against multiple complete playthroughs.
Completed: Wednesday, August 24, 2011 Version 1.
Added another Game Clock color to Bonus!
Added trivia about Kairi's necklace, too.
Belatedly added thanks to WalkThruWalls; mea culpa, kupo.
Extended linelength from 75 to 79 characters.
To-Do: Fill out Sora's Level 100 data; max Sora's stats via Item Workshop.
Both have a very low priority even lower now, moot with the ReMix 1.
Seeking the latest version of this guide?
Thanks to Connor Seitzer a.
The Ouroborous for documenting the level-up bonuses for KH2, which inspired this effort to satisfy those who seek the same info for the original title.
Thanks to Zarathustra for penning THE most frequently recommended Level Information guide for KH.
Belated thanks to WalkThruWalls for tips about doubling "Tech p" and the purple game clock.
Thanks, as well, to all who tirelessly slave over GameFAQs.
View in: Text Mode.

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